

Substance: use of multiple displacement modifiers when using new UDIM workflow.Substance: ability to choose between TextureSet (Legacy) / UVTile UDIM workflow.Set MidLevel displacement to 0.5 when using Substance Legacy presets.

Fix export presets: Use OpenGL normal maps instead of DirectX.Substance 7.3: Fix 'Painter is Busy' preventing saving project on creation.MacOS/Linux path preferences error handling.Added support for Substance Painter 2022 Steam.Blender 3.0: Documentation Button (same as Blender 2.9 one).Fix Emission Node default inputs & blend type.
QUIXEL MIXER VS SUBSTANCE PAINTER 2021 MANUAL
There might be some manual cleaning involved if you created your file with a Blender version prior to 3.1. Blender 3.1: New UDIM name conventions ( ).Added support for Substance Painter 8.2.Handle Texture Names longer than 63 char.Changed default label name to "iwHiteRabbiT".Changed Pref Button to iwHiteRabbiT Framework One.Added a MsgBox to help MacOS & Linux user to manually open Substance and create the correct project.Fix Substance project not created correctly on MacOS.Fix missing templates from Substance 2022 on Linux & MacOS.Fix missing 'plugin.json' from Substance 2022.No need to dive into the Shader, just tweak all Material Attributes from within the Viewport3D.įinally the addon will add final Subdivision & Displacement with UDIM support from generated displacement map. Then the addon auto creates Quixel Mixer, Substance Painter & ArmorPaint projects with up to date FBX/OBJ and material ID maps.Īnd it comes with an Advanced PBR Shader with UDIM support which will produce Cavity & Subsurface from other generated maps. Which is perfect for a Multires Sculpting workflow.Īdditionally, you also can use separated meshes without the need for joining or selecting them. “ Edit with Mixer/Substance/ArmorPaint”įirstly, the addon auto generates color material ID and auto bakes Material IDs with UDIM support.Īlso, you can keep a non destructive workflow, so no need to apply any modifier (or remove “final displacements”).So behold! This addon fully automates the whole process for you.Īt the end of the day, it basically sums up to two operations:

QUIXEL MIXER VS SUBSTANCE PAINTER 2021 SOFTWARE
You can simply go back and forth between Blender and your texture software to retouch your modeling, UVs, UDIMs, etc. You can forget about model import / export, baking material IDs, joining meshes, creating shaders or applying modifiers and you can Just focus on your art It’s amazing the amount of time I was able to save from tedious manual tasks! PBR Bridge provides a non destructive, automated, texture workflow between Blender and industry standards: Quixel Mixer, Substance Painter & ArmorPaint. ⚠️ On these OS you will have to launch manually your painting app and create Substance projects manually.
